Revolutionizing Education: The Integration of Robotics in the Classroom

Introduction

In the ever-evolving landscape of education, technology continues to play a pivotal role in transforming traditional teaching methodologies. One of the most exciting developments in this realm is the incorporation of robotics into the classroom setting. Robotics not only captures students’ imaginations but also provides a hands-on approach to learning that fosters critical thinking, problem-solving skills and a deep understanding of STEM (science, technology, engineering, and mathematics) concepts. This article explores the use of robotics in the classroom and its impact on shaping the future of education.

Engaging Hands-On Learning

One of the primary benefits of introducing robotics into the classroom is the promotion of hands-on learning. Instead of passively absorbing information from textbooks, students can actively engage with robots to apply theoretical concepts in a practical setting. This interactive experience not only makes learning more enjoyable but also enhances retention and understanding.

Fostering STEM Skills

Robotics serves as a gateway to developing crucial STEM skills. Through designing, building, and programming robots, students gain a practical understanding of science and engineering principles. Moreover, the collaborative nature of robotics projects encourages teamwork and communication, vital skills in today’s interconnected world.

Real-World Problem Solving

Robotics projects often present students with real-world challenges, encouraging them to think critically and problem-solve. Whether it’s programming a robot to navigate a maze, complete a task, or simulate an industrial process, students learn to approach problems analytically and iteratively—a skill set applicable across various disciplines and professions.

Inclusivity and Diversity

Robotics in the classroom can bridge the gender and diversity gap in STEM fields. By introducing robotics at an early age, educators can create an inclusive environment that encourages students from all backgrounds to explore and excel in science and technology. This proactive approach is essential for fostering a diverse workforce in the future.

Preparation for the Future

As we navigate an era of rapid technological advancement, equipping students with robotics skills prepares them for the demands of the future workforce. Whether students pursue careers in engineering, computer science, or other fields, the problem-solving abilities and technical expertise gained through robotics education are invaluable.

Cross-Curricular Integration

Robotics seamlessly integrates into various subjects, promoting a holistic approach to education. Teachers can incorporate robotics projects into mathematics, physics, computer science, and even art and design classes. This cross-curricular integration not only reinforces the relevance of STEM subjects but also demonstrates their interconnectedness in solving real-world problems.

Accessible Learning Platforms

Advances in educational robotics have led to the development of user-friendly and cost-effective platforms. Schools can choose from a variety of robotics kits and programming languages suitable for different age groups and skill levels. This accessibility ensures that schools, regardless of their resources, can introduce robotics into their curriculum.

Conclusion

The integration of robotics in the classroom represents a groundbreaking shift in education, empowering students with the skills needed for the 21st-century workforce. Beyond technical proficiency, robotics fosters creativity, collaboration, and critical thinking—qualities essential for navigating an increasingly complex and dynamic world. As educators continue to embrace this technological revolution, the benefits of robotics in the classroom are poised to shape the future of education, producing a generation of students ready to meet the challenges of tomorrow head-on.

Check out our range of educational robotics here.

Transforming Education: The Impact of Virtual Reality in the Classroom

Introduction

In the digital age, technology continues to reshape various aspects of our lives and education is no exception. One of the most exciting developments in educational technology is the integration of Virtual Reality (VR) into the classroom. VR has the potential to revolutionise traditional teaching methods, providing immersive and engaging learning experiences for students. This article explores the use of Virtual Reality in the classroom and its potential to transform education.

Immersive Learning Environments

One of the key advantages of Virtual Reality in the classroom is its ability to create immersive learning environments. Unlike traditional teaching methods, which rely on textbooks and two-dimensional visuals, VR allows students to step into three-dimensional worlds. This immersive experience enhances engagement and retention by making abstract concepts tangible and memorable.

For example, students studying history can virtually visit ancient civilisations or witness historical events, providing a more profound understanding of the subject matter. Similarly, science classes can benefit from VR simulations, allowing students to explore complex biological processes or travel through the human body in a virtual environment.

Enhanced Student Engagement

Traditional classrooms often face the challenge of keeping students engaged and focused. Virtual Reality addresses this issue by offering an interactive and dynamic learning experience. Students become active participants in their education, rather than passive observers.

By incorporating gamification elements into educational VR experiences, educators can make learning more enjoyable. This approach encourages healthy competition, collaboration, and critical thinking skills. VR can transform mundane lessons into exciting adventures, fostering a positive attitude toward learning.

Access to Remote and Unreachable Places

Virtual Reality can break down geographical barriers, providing students with the opportunity to explore places that might be logistically challenging or impossible to visit. For instance, students can take virtual field trips to outer space, explore the depths of the ocean, or visit historical landmarks from the comfort of their classroom.

This aspect of VR not only enriches the curriculum but also ensures that all students, regardless of their location or economic background, have access to a wide range of educational experiences.

Personalised Learning

Each student learns at their own pace and has unique learning preferences. Virtual Reality allows for personalised learning experiences tailored to individual needs. Educators can adapt content to accommodate various learning styles, ensuring that students grasp concepts effectively.

VR platforms can provide real-time feedback on students’ progress, allowing teachers to identify areas of strength and weakness. This personalised approach promotes a more inclusive educational environment, catering to the diverse needs of students.

Practical Skill Development

Beyond theoretical knowledge, Virtual Reality can be a powerful tool for developing practical skills. Simulations in fields such as medicine, engineering, and vocational training can give students hands-on experience in a risk-free environment. This prepares them for real-world challenges and enhances their confidence and competence in their chosen fields.

Conclusion

The integration of Virtual Reality in the classroom represents a paradigm shift in education. By creating immersive, engaging, and personalised learning experiences, VR has the potential to revolutionise the way students learn and teachers teach. While challenges such as the cost of VR technology and content creation exist, ongoing advancements are making this transformative educational tool increasingly accessible. As educators continue to explore and implement Virtual Reality in the classroom, the potential for positive impacts on student outcomes and the overall education landscape becomes increasingly evident.

Check out our range of Virtual Reality solutions for the classroom here.

Kickstarting the New Year!

Here at Ednology we have “kickstarted” the year with new additions to the team, who combined, offer a wealth of experience and knowledge to their roles. We are committed to helping young people and further helping them transition into the working world. We support growth, which is why we chose to participate in the “Kickstart Scheme” which is a government funded scheme that provides funding to employers like Ednololgy to create jobs for 16-24 year olds.

As a team we aim to help schools with technology, and help them make more informed decisions when it comes to our products. Throughout the year, we hope to showcase the power of technology in education, through traditional business to business avenues as well as through online means, subsequently raising awareness around education and technology and supporting the growth of edtech manufacturers. 

Rejoice Musiri is a Business Development Manager at Ednology.

Working with schools to help them navigate the world of edtech in ways that benefit teaching and learning within the school.

With a background in Psychology, as well as previous experience working in Special Educational Needs schools  and with local authorities –  Rejoice has plenty of experience building relationships with people and helping them achieve their goals.

Rejoice is a massive foodie and enjoys trying dishes from cultures all over the world. When restaurants were not open, she began learning how to make some of the dishes for herself at home and hopes to continue improving. 

Kyle Lambert is a Marketing Executive at Ednology, where he’ll be working on internal and external graphics.

Having 3 years of experience in signage and print which included a lot of correspondence with companies and customers, has given Kyle the key skills needed to create and display the right information in the right places. Moving into Ednology, Kyle is excited to expand his skills further within the team.

Outside of work, Kyle enjoys playing football, watching F1 and baking with the family. 

Hayden Marsh is a Marketing Executive at Ednology, where he works with our other graphic designer to create our marketing material for Ednology, ranging from brochure and online advertising to video editing and print work.

Prior to Ednology, Hayden worked part-time in his university’s brand-new print lab, helping newer students work and learn the printing machines, helping put digital skills to use and create physical marketing material, it’s here he learned how to work with younger students, including some from college trips, with students interested in coming to the University of Huddersfield.

Before and after gaining his degree at University, Hayden has worked with friends and other contacts to help brand, guide, and help people create their ideal businesses, communities and goals, alongside working with other university students to create professional briefs for the D&AD awards in 2021.

Outside of work, Hayden enjoys working on Art, Design, and reading books amongst other hobbies.

Jade Olugbemi is a Marketing Executive at Ednology, who works on planning and creating content for the various social media platforms.

Having recently finished a masters degree in luxury marketing, Jade has a developed understanding of consumer behaviour and the ever changing digital world and has utilised this by aiding others in becoming more digitally versed. From social media, graphic design, content marketing and communication, Jade’s skills are extensive and she is looking forward to using and expanding those skills further with the Ednology team. 

Jade dabbles in fashion content creation on Instagram and enjoys all things beauty, hair, food leisure. Additionally, Jade’s interest in hair has led her to start her own hair company which has given her a practical use of her marketing skills gained from her degrees. She also enjoys working out and going on solo cinema dates.

Last but by no means least, we introduce Peter Sumpton as our new Head of Marketing.

Having seen first-hand what poor marketing tactics and ineffective marketing strategies can do to a business, Peter knows how to effectively take the building blocks of marketing and formulate sound, structured and implementable plans for long-term success.

Peter has held many positions within marketing, from assistant to heading up several marketing departments. This ‘from the ground up’ approach allowed Peter to hone his skills and develop an understanding that every business is unique, everyone has their part to play and that success comes from well-designed Marketing strategies.

The passion and commitment to the profession Peter loves can be infectious!

The proof is always in the outcomes

·    Achieving 5 years of continuous growth within the construction/manufacturing industry

·    Doubling turnover for a small creative agency within the first 12 months

·    Launching a private-label bathroom range that generated £1 million sales in the first year

·    Producing and presenting my podcast with over 100+ episodes

Tutor and Mentor

Peter also helps others learn and develop their marketing skills, by focussing on both the theory and practical application of marketing, Peter’s teachings makes marketing fun, engaging but above all, valuable.

Summary

Peter covers the entire marketing spectrum from strategic planning to creative thinking and consumer engagement, culminating in his ultimate goal of helping as many marketers and marketing departments become central to their business in providing a marketing-led approach and achieving long term success.

There we have it. The new Ednology team! We look forward to working with Rejoice, Kyle, Hayden, Jade and Peter and seeing the work they produce over the next few months. Individually and collectively, it is safe to say that the team will make exceptional contributions to Ednology so sit back and watch greatness unfold.

Happy New Year!

The Classroom of the Future?

Shaftesbury School talks to us about their “Future Classroom Project” and how distance learning will change the way we will view education forever.

We sat down (virtually) with Alex More from Shaftesbury School in Dorset to discuss their experimental future classroom project which aims to bring together technology, educational research and high-quality teaching.

Not ignoring the challenges faced with distance learning that started in 2020, we also discussed how the pandemic will help shape the way education will be viewed in the future alongside finding out how they have adapted the classroom In the present.

A photo of the classroom interacting with a piece of technology

1)Where did your ‘Future Classroom’ project begin?

The idea came from my head, born out of frustration in the traditional teacher-led, direct instruction model which seems to be prevalent in classrooms today. Consider a time-travelling child from the 1870’s who was transported into our world today. They wouldn’t recognise the technology, the fashion, transport or language but they would be instantly familiar with the classroom as it hasn’t changed in over 150 years. The teacher stands at the front, desks are in rows and children sit as knowledge is imparted. I wanted to disrupt this model and create a different way to learn, one that aligns with industry thinking, hence the ‘Future Classroom’ project was born.

Initially, Shaftesbury School was selected by Epson to become an ambassador hub with a state-of-the-art projector. I saw an opportunity to reach out to industry and get other companies on board to create an immersive space where technology meets the teacher but doesn’t replace them.

Phase 1 went live in September this year, amidst C19 lockdowns and prevailed despite the obvious barriers this presented. The student engagement and global interest in the project has inspired Phase 2 which starts in January 2021.

2) How have your students interacted with using new, innovative technologies in the classroom? 

Really well. I have sent over some infographics based on a student survey conducted this month. The classroom has the following technology, loaned from partners and sponsors within the EdTech community. Pride of place is an Epson EB-1485Fi short-throw projector which displays images up to 120 inches compared to the normal 70 inches. This allows all students to see the content displayed from anywhere in the classroom, it’s like Mona Lisa’s eyes!

We are also working with CatchBox which is the EdTech start-up who brought the soft, throwable engagement microphone to market. It’s an amazing tool for questioning and gives all students a voice in the class, even the quiet ones.

Gratnell’s have provided us with a Learnometer which measures 7 variables in the room. We can measure temperature, humidity, ambient noise, CO2 levels and others to monitor the learning environment, like a smart meter for the brain. CO2 can harm learning, research supported by Professor Stephen Heppell inspired us to create a living plant wall to help absorb CO2 levels. Growing Revolution and BioTecture, industry leads in living walls are working with us to create these which features within the room.

Finally, we have built a digital lightboard so students can present ideas and the room has 13 writeable surfaces around the room, a canvas for creativity! We have trialled RedboxVR and use Google Expeditions AR and VR journeys to inspire learning.

Central to the technology though is the teacher. I believe students should be owners of brilliant knowledge and a good teacher is central to this.

A photo of a girl wearing a VR kit

3) What has been the toughest challenge that your school has faced with distance learning this year and how have you overcome this?

The hardest challenge has been having some students in the class and others at home. The term ‘Hybrid Learning’ has emerged as a way to do this. In reality, it’s a tough gig. As a teacher you are essentially teaching to two audiences, the students in class and those at home, joining remotely. We had some cases in Year 10 causing over 100 students to isolate. As a result, I had approximately 6 students per lesson in class and 20 joining from home via Teams.

I have been experimenting with the best ways to engage them all. Initially, I would set up my laptop to screen share with remote learners and have the camera live so they could hear and see me. Those present in the room would face the board, one would have a wireless keyboard and I would project the same content on the whiteboard behind me. By default I suppose, I was front of class again, the very model I was striving to avoid. Through the use of document cameras and breakout tasks, I found a better way which students said they felt more engaging.

Another challenge is not having any control over the home-learners. They join via Teams with screens off and mics on. As the lead teacher, you can’t tell who is engaging fully like you could in a classroom and that’s tough.

4) How do you think 2020 has changed the way education will be viewed in the future?

Great question. There are two significant changes to be discussed here. Firstly, there is the debate around exams, specifically the one-chance exam system in the UK (SATs, GCSEs and A Levels). Since the exam debacle last summer, there has been much written about this system and righty so. Perhaps it is time we revaluated this system and replaced it with something better. AI (Artificial Intelligence) also got a bad reputation amongst teachers due to the ‘algorithms’ used to calculate grades. This is a shame as I am believer in the power of AI is used in the right way.

Secondly, C19 forced learning online. In some settings, schools just replaced actual face-to-face learning with online equivalents or just set mundane, uninspiring worksheets via VLEs. In the best settings, schools provided 30-minute check ins with a menu of subjects, well-being slots and 1:1’s for those who needed it most. The biggest change came in the wake of COVID when all educators were forced to teach remotely, a seismic shift. If you take the technology adoption model as a lens to view this shift, essentially the early adopters saw this as an opportunity, a tipping point and the laggards were forced to get onboard. If that’s not the biggest single change since the invention of compulsory schooling then I don’t know what is.

5) What’s next for your ‘Future Classroom’ project?

We have just completed a student survey, taking in the ideas and opinions of over 300 students. The responses are currently being analysed but early indicators are that they love the future classroom, specifically the freedom it affords them in their learning.

Phase 2 welcomes touchscreen technology (as soon as COVID permits its use), linked with Biometrics on entry student profiles and learning objectives can be shared. We are also working with Epson to experiment with the use of Movario glass for the teacher in a Hybrid-setting, working on future solutions to problems we face now. A floor projector is scheduled, and we are currently experimenting with Virtual Reality, working with RedboxVR and ClassVR to find a product that aligns with our needs and the curriculum we deliver.

You can find out more about Shaftesbury School and their Future Classroom project at www.shaftesburyschool.co.uk

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